These appear as long blue projectiles with energy trails.Īdvanced Concussion: More expensive electronics and compact payload make this weapon more devastating than a proton torpedo, with the same speed as typical concussion missiles. Proton Torpedo: Stronger than the concussion missile, but slower - it also has a more advanced explosion system which allows it to continue in the event of slight collisions. Appears as a small red-orange weapon with an energy trail. They are listed below:Ĭoncussion Missile: Fast warhead with small payload. They also have onboard guidance systems to home in on enemy ships. Because they are engine propelled, they are infinitely slower than energy weapons, but provide much more damage thanks to the payload. Warheads are the heavy ordinance of the Star Wars universe. By using the Z key, you can switch to straightforward mode, which gives you a wider firing area and generally assures the lasers of never meeting up. By default, the wing-mounted laser cannons fire towards the vanishing point (the small dot on your crosshairs). On X-Wing starfighters, you can also adjust Gun Harmonization. Fire linking results in a slower firing rate, but tends to damage more than a volley of laser blasts. Hitting the button again will allow you to fire lasers and ion cannons simultaneously as well. By using the X button, you can fire multiple lasers simultaneously. Lasers and Ion cannons also have a secondary function on many starfighters - they can be fire-linked. The high energy feed requires a capital starship to operate. By using an energy feed several times higher than normal lasers, it strikes for more damage and can reach for longer distances (up to 3km for Super Star Destroyers). Turbo Laser - Extended version of the laser cannon system. Ships lacking shield systems are in most cases destroyed by the electrical shutdown resulting from ion cannon fire.
![x wing alliance x wing alliance](https://static.wikia.nocookie.net/starwars/images/c/c5/Core.jpg)
Visually, it is shown as a blue-white laser. Ion Cannon - Ion pulse beam It can damage shields and disable electronics.
![x wing alliance x wing alliance](https://gpstatic.com/acache/40/79/1/uk/s3-f36d448551a794db794312418f7b6677.jpg)
Depending on the firing mechanism, the laser can appear either as green (imperial craft) or red (rebel craft). It can damage shields and hull, in that order.
![x wing alliance x wing alliance](https://i.ytimg.com/vi/FENSeAwPaQU/maxresdefault.jpg)
There are three distinct types, listed below: The primary weapons of any starfighter or starship are energy weapons. Dull beeping sound will signify useĬycle Beam recharge settings between maximum, advanced,, slow drain, and maximum drainĬycle Weapon recharge settings between maximum, advanced,, slow drain, and maximum drain.Ĭycle between turret and cockpit areas on corellian transportsĬycle between defensive fire and target-fire mode while in cockpitĬycle between concentric and straightforward firing modes Toggle Laser Nexus between approach and straightįire countermeasure. Toggle Fire Linking for primary weapon, then multiple weapons Cycle between cannons, ion cannons, and warhead launchers.